Don Miller  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 44 M 10 (1) 9 (1) 3 (-1) 7 (0) 7 (0) 1 (-2)A93771
Unfriendly
 
Skills
Admin 1
Art (Creative) 0
Astrogation 0
Athletics 0
Drive 0
Gun Combat (Slug) 1
Mechanic 0
Medic 0
Pilot (Small Craft) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Citizen Colonist 01
Rogue Enforcer 01
Drifter Scavenger 02
Believer Mainstream Believer Lay Person02
 
Term Age History
1 18 Became a Scout (Courier).
1 22 Psychologically damaged by Don Miller's time in the scouts.
2 22 Became a Citizen (Colonist).
2 23 A revolution, attack or other unusual event throws Don Miller's life into chaos, forcing Don Miller to leave the planet.
3 23 Became a Rogue (Enforcer).
3 27 A job goes wrong, forcing Don Miller to flee off-planet.
4 27 Became a Drifter (Scavenger).
4 30 Betrayed by a friend. One of Don Miller's Contacts or Allies betrays Don Miller, ending Don Miller's career. That Contact or Ally becomes a Rival or Enemy.
5 30 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 33 Don Miller retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 34 Continued as Believer (Mainstream Believer).
6 35 A notable academic consults with Don Miller about a publication or documentary he is working on. Gain a Contact in academia.
6 38 Forced to muster out.
7 38 Returned to Drifter (Scavenger).
7 42 Don Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙