Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Psychologically damaged by Don Miller's time in the scouts. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
A revolution, attack or other unusual event throws Don Miller's life into chaos, forcing Don Miller to leave the planet. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
27 |
A job goes wrong, forcing Don Miller to flee off-planet. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Don Miller's Contacts or Allies betrays Don Miller, ending Don Miller's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
33 |
Don Miller retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
34 |
Continued as Believer (Mainstream Believer). |
6 |
35 |
A notable academic consults with Don Miller about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Returned to Drifter (Scavenger). |
7 |
42 |
Don Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |