Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Imperial trade restrictions force Dow Carrington out of business. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Accepted a deal with criminal or other figure under investigation. |
3 |
25 |
Returned to Merchant (Free Trader). |
3 |
27 |
Dow Carrington's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
30 |
Dow Carrington learn something Dow Carrington should not have – a corporate secret, a political scandal – which Dow Carrington can profit from illegally. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
33 |
Dow Carrington is rewarded for Dow Carrington's diligence or cunning. |
5 |
35 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
36 |
Hard times caused by a lack of interstellar trade costs Dow Carrington Dow Carrington's job. |
7 |
36 |
Became a Scout (Courier). |
7 |
38 |
Psychologically damaged by Dow Carrington's time in the scouts. |
8 |
38 |
Failed to qualify for Journalist (Entertainer). |
8 |
38 |
Became a Drifter (Wanderer). |
8 |
42 |
Betrayed by a friend. One of Dow Carrington's Contacts or Allies betrays Dow Carrington, ending Dow Carrington's career. That Contact or Ally becomes a Rival or Enemy. |