Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Severely injured. Owe 25,000 for medical bills. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Duncan Bell do not know what happened to Duncan Bell. There is a gap in Duncan Bell's memory. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Voluntarily left Colonist |
4 |
30 |
Became a Merchant (Broker). |
4 |
34 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Duncan Bell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
37 |
Returned to Drifter (Wanderer). |
6 |
39 |
Attacked by enemies that Duncan Bell easily defeat. |
6 |
39 |
Gain Enemy if Duncan Bell don't already have one. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |