Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Duncan Grant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Duncan Grant's normal circles. Gain a Contact. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Voluntarily left Merchant Marine |
4 |
28 |
Became a Citizen (Corporate). |
4 |
29 |
Duncan Grant gain experience in a technical field as a computer operator or surveyor. |
4 |
32 |
Promoted to Citizen (Corporate) rank 1. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
35 |
Scarred. Owe 2,500 for medical bills. |
6 |
35 |
Switched to Merchant (Free Trader). |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
42 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |