Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Dylan McNamara's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Dylan McNamara into bankruptcy. Dylan McNamara salvages what Dylan McNamara can. |
5 |
31 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
32 |
Crime pays off. Gain victim as Enemy. |
6 |
35 |
Continued as Rogue (Pirate). |
6 |
37 |
A job goes wrong, forcing Dylan McNamara to flee off-planet. |
7 |
37 |
Switched to Merchant (Free Trader). |
7 |
39 |
Moved to a new world. |