Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Injured. Fully recovered. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Earl Carbey is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
28 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
31 |
Become deeply involved in politics on Earl Carbey's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
32 |
Promoted to Noble (Dilettante) rank 1. |
5 |
32 |
Voluntarily left Dilettante |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
33 |
Failed to qualify for Thief (Rogue). |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
34 |
Birth or Death involving a family member or close friend. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
41 |
Earl Carbey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |