Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Earl Strachan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Entered University. |
3 |
26 |
A prank goes horribly wrong. Gain an Enemy |
3 |
28 |
Dropped out of university. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Earl Strachan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Agent (Corporate Agent). |
6 |
36 |
Go undercover to investigate an enemy. |
6 |
36 |
Betrayed by a friend. One of Earl Strachan's Contacts or Allies betrays Earl Strachan, ending Earl Strachan's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
38 |
Continued as Agent (Corporate Agent). |
7 |
39 |
Go undercover to investigate an enemy. |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |