Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Ed Fitget's business expands, Ed Fitget's corporation grows, or the colony thrives. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Artist (Entertainer). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Ed Fitget's Contacts or Allies betrays Ed Fitget, ending Ed Fitget's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Returned to Citizen (Worker). |
6 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
39 |
Voluntarily left Worker |
7 |
39 |
Failed to qualify for Enforcer (Rogue). |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Failed to qualify for Free Trader (Merchant). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Established a network of contacts. Gain 3 contacts. |