Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Severely injured. Owe 25,000 for medical bills. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Eddie Hotty's normal circles. Gain a Contact. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Eddie Hotty's normal circles. Gain a Contact. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Eddie Hotty into bankruptcy. Eddie Hotty salvages what Eddie Hotty can. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
7 |
40 |
Voluntarily left Merchant Marine |
7 |
40 |
Failed to qualify for Intelligence (Agent). |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |