Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Eduardo Byrd's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eduardo Byrd fail to help. Gain an Enemy. |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
24 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Spend several years jumping from world to world in Eduardo Byrd's scout ship. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Scout (Courier). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Failed to qualify for Journalist (Entertainer). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
36 |
Survived a risky adventure but gained nothing. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Merchant (Broker). |
6 |
39 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
41 |
Betrayed by a friend. One of Eduardo Byrd's Contacts or Allies betrays Eduardo Byrd, ending Eduardo Byrd's career. That Contact or Ally becomes a Rival or Enemy. |