Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Edward Kennedy's time in the scouts. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Edward Kennedy do not know what happened to Edward Kennedy. There is a gap in Edward Kennedy's memory. |
4 |
25 |
Became a Scholar (Field Researcher). |
4 |
26 |
A rival researcher blackens Edward Kennedy's name or steals Edward Kennedy's research. Gain a Rival. |
5 |
29 |
Continued as Scholar (Field Researcher). |
5 |
32 |
Win a prestigious prize for Edward Kennedy's work. |
5 |
33 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
33 |
Continued as Scholar (Field Researcher). |
6 |
34 |
Entangled in a bureaucratic or legal morass that distracts Edward Kennedy from Edward Kennedy's work. |
7 |
37 |
Continued as Scholar (Field Researcher). |
7 |
40 |
Caught cheating in some fashion, advancing Edward Kennedy's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
40 |
Edward Kennedy's work is sabotaged by unknown parties. Edward Kennedy may salvage what Edward Kennedy can and give up. |
7 |
40 |
Gain an Enemy |