Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Elbert Rand do not know what happened to Elbert Rand. There is a gap in Elbert Rand's memory. |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
24 |
Elbert Rand do not know what happened to Elbert Rand. There is a gap in Elbert Rand's memory. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Failed to qualify for Corporate (Citizen). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
28 |
Attacked by enemies that Elbert Rand easily defeat. |
4 |
28 |
Gain Enemy if Elbert Rand don't already have one. |
4 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
34 |
Find Ancient Technology. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
38 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Merchant (Broker). |
7 |
39 |
Find Ancient Technology. |