Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Join homeworld’s celebrity circles |
1 |
20 |
Gain a contact |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Elige Sweet far from home. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
30 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Failed to qualify for Performer (Entertainer). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Failed to qualify for Broker (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Scout (Explorer). |
6 |
36 |
Elige Sweet inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
36 |
Entered Merchant Academy with the Business curriculum. |
7 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Graduated. |
8 |
40 |
Became a Merchant (Broker). |
8 |
40 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
A good deal ensures Elige Sweet is living the high life for a few years. |