Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Study Art (Creative/Exotic Media) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Elisha Carter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Gain a contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Army Support (Army). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
Elisha Carter's ship is damaged, and Elisha Carter have to hitch-hike Elisha Carter's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 2 Contacts. Gain 3 Enemies. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Encounter a Psionic institute. |
5 |
37 |
Tested for psionic powers |
6 |
38 |
Became a Psion (Wild Talent). |
6 |
42 |
Refuse to misuse powers for personal gain. |