Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Spend several years jumping from world to world in Elisha Penn's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Elisha Penn's ship is damaged, and Elisha Penn have to hitch-hike Elisha Penn's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 6 Contacts. Gain 2 Enemies. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
29 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
30 |
Political upheaval strikes Elisha Penn's homeworld, and Elisha Penn is caught up in the revolution. |
4 |
33 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
35 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Citizen (Colonist) rank 3. |
6 |
37 |
Voluntarily left Colonist |
6 |
37 |
Failed to qualify for Field Researcher (Scholar). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Elisha Penn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Failed to qualify for Free Trader (Merchant). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |