Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Elizabeth Silva's work ends up coming home with Elizabeth Silva, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Nearly killed. Owe 25,000 for medical bills. |
3 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
Elizabeth Silva is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
26 |
Continued as Believer (Missionary/Humanitarian). |
4 |
30 |
Elizabeth Silva refuse to secretly provide religious rites for a dying leader or noble, because they do not share Elizabeth Silva's faith. |
5 |
30 |
Voluntarily left Missionary/Humanitarian |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
32 |
Find valuable salvage. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Elizabeth Silva do not know what happened to Elizabeth Silva. There is a gap in Elizabeth Silva's memory. |
7 |
35 |
Returned to Believer (Missionary/Humanitarian). |
7 |
36 |
Elizabeth Silva come into conflict with a splinter group Elizabeth Silva's own religion which maintains Elizabeth Silva's version is the wrong one. Gain 3 Rivals. |
8 |
36 |
Became a Citizen (Corporate). |
8 |
40 |
Hard times caused by a lack of interstellar trade costs Elizabeth Silva Elizabeth Silva's job. |
9 |
40 |
Switched to Drifter (Wanderer). |
9 |
43 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |