Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Elliot Bowman's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Given advanced training in a specialist field |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
6 |
38 |
Failed to qualify for Corporate Agent (Agent). |
6 |
38 |
Switched to Drifter (Barbarian). |
6 |
40 |
Betrayed by a friend. One of Elliot Bowman's Contacts or Allies betrays Elliot Bowman, ending Elliot Bowman's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Merchant Academy. |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |