Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
21 |
Ellwood Douglas's work ends up coming home with Ellwood Douglas, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
31 |
Ellwood Douglas's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Became a Scholar (Field Researcher). |
5 |
33 |
A rival researcher blackens Ellwood Douglas's name or steals Ellwood Douglas's research. Gain a Rival. |
6 |
35 |
Continued as Scholar (Field Researcher). |
6 |
38 |
Lost eye or limb. Owe 1,250 for medical bills. |
7 |
38 |
Failed to qualify for Journalist (Entertainer). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
41 |
Betrayed by a friend. One of Ellwood Douglas's Contacts or Allies betrays Ellwood Douglas, ending Ellwood Douglas's career. That Contact or Ally becomes a Rival or Enemy. |