Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Join a social movement. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Promoted to Drifter (Wanderer) rank 2. |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Find Ancient Technology. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
31 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
38 |
Ellwood Wood is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
38 |
Became a Citizen (Colonist). |
6 |
40 |
Ellwood Wood's business expands, Ellwood Wood's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |