Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Elwin Walsh's work ends up coming home with Elwin Walsh, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
28 |
Drafted into Law Enforcement |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Returned to Agent (Law Enforcement). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
35 |
Voluntarily left Barbarian |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
39 |
A sudden war destroys Elwin Walsh's trade routes and contacts, forcing Elwin Walsh to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Returned to Drifter (Barbarian). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Lost eye or limb. Owe 2,500 for medical bills. |
7 |
42 |
Gain Enemy if Elwin Walsh don't already have one. |