Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attempted a risky adventure and was injured. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
28 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Switched to Drifter (Wanderer). |
5 |
37 |
Elwood Garrett do not know what happened to Elwood Garrett. There is a gap in Elwood Garrett's memory. |
6 |
37 |
Failed to qualify for Performer (Entertainer). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
38 |
Elwood Garrett is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
38 |
Returned to Drifter (Scavenger). |
7 |
41 |
Betrayed by a friend. One of Elwood Garrett's Contacts or Allies betrays Elwood Garrett, ending Elwood Garrett's career. That Contact or Ally becomes a Rival or Enemy. |