Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Elza Fletcher's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Became a Scout (Explorer). |
5 |
35 |
Elza Fletcher's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elza Fletcher fail to help. Gain an Enemy. |
5 |
35 |
Psychologically damaged by Elza Fletcher's time in the scouts. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Continued as Scout (Explorer). |
6 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
38 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
42 |
Retired at age 42. |