Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Failed to qualify for Free Trader (Merchant). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Elzie Peck do not know what happened to Elzie Peck. There is a gap in Elzie Peck's memory. |
3 |
23 |
Failed to qualify for Worker (Citizen). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
5 |
31 |
Voluntarily left Barbarian |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Elzie Peck far from home. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Elzie Peck refuse to secretly provide religious rites for a dying leader or noble, because they do not share Elzie Peck's faith. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
A notable academic consults with Elzie Peck about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |