Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
34 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Gain a contact. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
During a battle, defeat or victory depends on Emanuel Knight's actions. Emanuel Knight actions lead to an honorabe discharge. |
6 |
38 |
Failed to qualify for Thief (Rogue). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Betrayed by a friend. One of Emanuel Knight's Contacts or Allies betrays Emanuel Knight, ending Emanuel Knight's career. That Contact or Ally becomes a Rival or Enemy. |