Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
25 |
Emerson Hogan's work ends up coming home with Emerson Hogan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Returned to Drifter (Scavenger). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
30 |
Failed to qualify for Merchant Academy. |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
34 |
Emerson Hogan do not know what happened to Emerson Hogan. There is a gap in Emerson Hogan's memory. |
6 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Emerson Hogan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
39 |
Emerson Hogan secretly provide religious rites for a dying leader or noble, although they do not share Emerson Hogan's faith. Gain an Ally in the family and a Rival who disagrees with Emerson Hogan's choice. |