Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Advanced training in a specialist field |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
24 |
Unit is slaughtered in a disastrous battle, for which Emery Weston blame Emery Weston's commander. Gain commander as Enemy. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
29 |
An investigation takes on a dangerous turn. |
4 |
29 |
Emery Weston's work ends up coming home with Emery Weston, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
35 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
6 |
35 |
Failed to qualify for Corporate (Citizen). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
A good deal ensures Emery Weston is living the high life for a few years. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |