Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Emma Dendy's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A series of bad deals and decisions force Emma Dendy into bankruptcy. Emma Dendy salvages what Emma Dendy can. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Emma Dendy is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Emma Dendy as an Enemy. |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Amnesia. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Emma Dendy do not know what happened to Emma Dendy. There is a gap in Emma Dendy's memory. |
7 |
37 |
Switched to Merchant (Free Trader). |
7 |
40 |
Emma Dendy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
Emma Dendy accepted an offer of inducements to betray Emma Dendy's faith. Gain 550,000 in cash. |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |