Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
24 |
Nearly killed. Owe 17,500 for medical bills. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Gain Enemy if Emmit Burke don't already have one. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Find Ancient Technology. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Emmit Burke do not know what happened to Emmit Burke. There is a gap in Emmit Burke's memory. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Returned to Rogue (Enforcer). |
7 |
40 |
Crime pays off. Gain victim as Enemy. |
7 |
43 |
Promoted to Rogue (Enforcer) rank 1. |