Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A series of bad deals and decisions force Emmit Fields into bankruptcy. Emmit Fields salvages what Emmit Fields can. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
32 |
Emmit Fields's business expands, Emmit Fields's corporation grows, or the colony thrives. |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Failed to qualify for Performer (Entertainer). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
38 |
Victim of a crime |