Emmit Fields  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 44 M 9 (1) 8 (0) 10 (1) 8 (0) 4 (-1) 9 (1)98A849
Tenacious, Simple-minded, Steadfast
 
Skills
Admin 0
Broker 0
Drive (Hovercraft) 1
Electronics (Computers) 3
Gambler 1
Melee (Striking) 1
Persuade 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman03
Citizen Colonist 12
Drifter Wanderer 01
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Given advanced training in a specialist field
3 26 Continued as Merchant (Merchant Marine).
3 29 A series of bad deals and decisions force Emmit Fields into bankruptcy. Emmit Fields salvages what Emmit Fields can.
4 29 Became a Citizen (Colonist).
4 32 Emmit Fields's business expands, Emmit Fields's corporation grows, or the colony thrives.
4 33 Promoted to Citizen (Colonist) rank 1.
5 33 Continued as Citizen (Colonist).
5 37 Lightly injured, no permanent damage. Fully recovered.
6 37 Failed to qualify for Performer (Entertainer).
6 37 Became a Drifter (Wanderer).
6 38 Victim of a crime
An error has occurred. This application may no longer respond until reloaded. Reload 🗙