Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Ephriam Burress's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ephriam Burress fail to help. Gain an Enemy. |
2 |
26 |
Psychologically damaged by Ephriam Burress's time in the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
34 |
Go undercover to investigate an enemy. |
4 |
34 |
Betrayed by a friend. One of Ephriam Burress's Contacts or Allies betrays Ephriam Burress, ending Ephriam Burress's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Go undercover to investigate an enemy. |
5 |
38 |
A police detective or rival criminal forces Ephriam Burress to flee and vows to hunt Ephriam Burress down. Gain an Enemy. |
5 |
38 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
38 |
Voluntarily left Intelligence |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
41 |
Betrayed by a friend. One of Ephriam Burress's Contacts or Allies betrays Ephriam Burress, ending Ephriam Burress's career. That Contact or Ally becomes a Rival or Enemy. |