Scout Ephriam Sweet  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 44 M 2 (-2) 6 (0) 7 (0) 6 (0) 8 (0) 6 (0)267686
Protruding ears, Intelligent, Graying hair
 
Skills
Advocate 1
Deception 1
Diplomat 1
Drive 0
Explosives 2
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 0
Melee 0
Persuade 1
Profession (Worker) 0
Recon 0
Stealth 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Scout Surveyor Scout11
Drifter Scavenger 01
Scout Courier Scout12
 
Name Type Affinity Enmity Power Influence Species
Seymour Carson Enemy 0 4 3 0 Azhanti (M/91)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Advanced training in a specialist field.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 26 Nearly killed. Fully recovered. Owe 20,000 for medical bills.
3 26 Failed to qualify for Courier (Scout).
3 26 Submitted to the draft.
3 26 Became a Scout (Surveyor).
3 30 Ephriam Sweet spend a great deal of time on the fringes of Charted Space.
3 30 Ephriam Sweet have no idea what happened to Ephriam Sweet – they found Ephriam Sweet's ship drifting on the fringes of friendly space.
3 30 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 30 Voluntarily left Surveyor
4 30 Became a Drifter (Scavenger).
4 34 Ephriam Sweet do not know what happened to Ephriam Sweet. There is a gap in Ephriam Sweet's memory.
5 34 Switched to Scout (Courier) with previous rank.
5 38 Ephriam Sweet's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ephriam Sweet fail to help. Gain an Enemy.
5 38 Psychologically damaged by Ephriam Sweet's time in the scouts.
6 38 Continued as Scout (Courier).
6 42 Serve as the courier for an important message from the Imperium.
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