Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
Opponents of Eric Maynard's belief system ambush Eric Maynard. |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Scholar (Physician). |
2 |
23 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Scholar (Physician) rank 1. |
3 |
23 |
Voluntarily left Physician |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Eric Maynard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Make an unexpected connection outside Eric Maynard's normal circles. Gain a Contact. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Gained a contact. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
Eric Maynard secretly provide religious rites for a dying leader or noble, although they do not share Eric Maynard's faith. Gain an Ally in the family and a Rival who disagrees with Eric Maynard's choice. |