Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
2 |
22 |
Became a Citizen (Worker). |
2 |
25 |
Eric Webb learn something Eric Webb should not have – a corporate secret, a political scandal – which Eric Webb can profit from illegally. |
2 |
25 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
Eric Webb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eric Webb fail to help. Gain an Enemy. |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Spend several years jumping from world to world in Eric Webb's scout ship. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
Eric Webb's ship is damaged, and Eric Webb have to hitch-hike Eric Webb's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 1 Contacts. Gain 2 Enemies. |
7 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Retired. |
7 |
41 |
Gained a contact. |
8 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |