Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
A revolution, attack or other unusual event throws Erick Remmington's life into chaos, forcing Erick Remmington to leave the planet. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Failed to qualify for Free Trader (Merchant). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Army (Infantry) with the new title Private. |
4 |
32 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Failed to qualify for Journalist (Entertainer). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Failed to qualify for Courier (Scout). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
40 |
Severely injured. Owe 10,000 for medical bills. |
7 |
40 |
Entered Merchant Academy with the Business curriculum. |
7 |
43 |
Join a social movement. |
7 |
44 |
Graduated. |
8 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
Retired at age 44. |