Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Erik Winn's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Rewarded for a successful mission. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Given specialist training in vehicles. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Go undercover to investigate an enemy. |
4 |
29 |
Nearly killed. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Established a network of contacts. Gain 2 contacts. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
38 |
Failed to qualify for Scientist (Scholar). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |