Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
21 |
Failed to qualify for Corporate (Citizen). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
24 |
Ervin Kuhn do not know what happened to Ervin Kuhn. There is a gap in Ervin Kuhn's memory. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
27 |
Spend several years jumping from world to world in Ervin Kuhn's scout ship. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
31 |
Psychologically damaged by Ervin Kuhn's time in the scouts. |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Risk Ervin Kuhn's fortune on a possibility lucrative deal and win. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Smuggle illegal items onto a planet. |