Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
22 |
Attempt at commissioned failed. |
2 |
25 |
Advanced training in a specialist field |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Army (Cavalry) with previous rank. |
3 |
27 |
Ervin Thompson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Ervin Thompson's Contacts or Allies betrays Ervin Thompson, ending Ervin Thompson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Infantry (Army). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Returned to Army (Cavalry). |
6 |
37 |
Nearly killed. Owe 5,000 for medical bills. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Embroiled in legal trouble. |