Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Gain Enemy if Ethan Neal don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Ethan Neal do not know what happened to Ethan Neal. There is a gap in Ethan Neal's memory. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
29 |
Ethan Neal aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
29 |
Became a Entertainer (Performer). |
4 |
31 |
Gained a contact. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Ethan Neal far from home. |
6 |
34 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Gained a contact. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |