Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Entered University. |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Graduated. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Everett Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Everett Archer refuse to secretly provide religious rites for a dying leader or noble, because they do not share Everett Archer's faith. |
5 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Someone more charismatic but less devout than Everett Archer has become Everett Archer's superior. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
A notable academic consults with Everett Archer about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |