Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
20 |
Failed to qualify for Explorer (Scout). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
28 |
Spend time with an alien race. Gain a contact. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
32 |
Find valuable salvage. |
5 |
32 |
Voluntarily left Barbarian |
5 |
32 |
Failed to qualify for Cavalry (Army). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Became a Citizen (Colonist). |
6 |
37 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
41 |
Survived a risky adventure but gained nothing. |