Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
28 |
Fate White do not know what happened to Fate White. There is a gap in Fate White's memory. |
3 |
28 |
Failed to qualify for Field Researcher (Scholar). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Navy (Flight) with the new title Crewman. |
3 |
30 |
Commanding officer takes an interest in Fate White's career. |
3 |
32 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
32 |
Continued as Navy (Flight). |
4 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Became a Scout (Courier). |
5 |
38 |
When dealing with an alien race, Fate White have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Surveyor) with previous rank. |
6 |
41 |
Spend several years jumping from world to world in Fate White's scout ship. |
6 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |