Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Moved to a new world. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
A series of bad deals and decisions force Ferdinand Fawns into bankruptcy. Ferdinand Fawns salvages what Ferdinand Fawns can. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Ferdinand Fawns run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Scout (Courier). |
5 |
36 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Ferdinand Fawns's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ferdinand Fawns fail to help. Gain an Enemy. |
6 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |