Ferdinand Henderson  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 44 M 3 (-1) 10 (1) 7 (0) 8 (0) 6 (0) 3 (-1)3A7863
Rickets (bowed legs), Prosperous, Hassled
 
Skills
Animals 0
Carouse 0
Deception 0
Electronics (Computers) 1
Flyer 0
Investigate 1
Medic 1
Melee 0
Science (Social Sciences/History) 1
Science (Physical Sciences/Jump Space Physics) 1
Science (Social Sciences/Philosophy) 1
Science (Space Sciences/Planetology) 1
Science (Robotic Sciences/Robotics) 1
Science (Life Sciences/Xenology) 1
Seafarer 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Agent Corporate Agent 01
Scholar Scientist 34
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Constance Moore Ally 5 0 1 0 Vlazhdumecta (F/16)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Ferdinand Henderson do not know what happened to Ferdinand Henderson. There is a gap in Ferdinand Henderson's memory.
2 19 Became a Agent (Corporate Agent).
2 23 Ferdinand Henderson's work ends up coming home with Ferdinand Henderson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 23 Became a Scholar (Scientist).
3 24 Work for an eccentric but brilliant mentor, who becomes an Ally.
3 27 Promoted to Scholar (Scientist) rank 1.
4 27 Continued as Scholar (Scientist).
4 31 Advanced training in a specialist field.
4 31 Promoted to Scholar (Scientist) rank 2.
5 31 Continued as Scholar (Scientist).
5 33 Assigned to work on a secret project for a patron or organisation.
5 35 Promoted to Scholar (Scientist) rank 3.
6 35 Continued as Scholar (Scientist).
6 36 Assigned to work on a secret project for a patron or organisation.
6 39 Forced to muster out.
7 39 Failed to qualify for Corporate (Citizen).
7 39 Switched to Drifter (Wanderer).
7 43 Ferdinand Henderson do not know what happened to Ferdinand Henderson. There is a gap in Ferdinand Henderson's memory.
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