Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Hard times caused by a lack of interstellar trade costs Ferdinand Saxon's job. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
Ferdinand Saxon is caught in the periphery of a scandal. |
4 |
28 |
Demoted to Believer (Holy Warrior) rank -1. |
5 |
29 |
Continued as Believer (Holy Warrior). |
5 |
31 |
Ferdinand Saxon come into conflict with a splinter group Ferdinand Saxon's own religion which maintains Ferdinand Saxon's version is the wrong one. Gain 3 Rivals. |
6 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
31 |
Became a Drifter (Wanderer). |
6 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
38 |
Ferdinand Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Entered Merchant Academy with the Business curriculum. |
8 |
42 |
Join a social movement. |
8 |
42 |
Graduated. |