Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A sudden war destroys Fitzhugh McNamara's trade routes and contacts, forcing Fitzhugh McNamara to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Nearly killed. Owe 5,000 for medical bills. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
30 |
Returned to Merchant (Merchant Marine). |
5 |
34 |
Imperial trade restrictions force Fitzhugh McNamara out of business. |
6 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
38 |
Gained a contact. |
6 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
A notable academic consults with Fitzhugh McNamara about a publication or documentary he is working on. Gain a Contact in academia. |