Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A sudden war destroys Ford Ornery's trade routes and contacts, forcing Ford Ornery to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Entered University. |
2 |
24 |
Suffered a deep tragedy. |
2 |
24 |
Dropped out of university. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
28 |
A good deal ensures Ford Ornery is living the high life for a few years. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
32 |
Gained a contact. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
36 |
A series of bad deals and decisions force Ford Ornery into bankruptcy. Ford Ornery salvages what Ford Ornery can. |
6 |
36 |
Became a Citizen (Colonist). |
6 |
37 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Ford Ornery come into conflict with a splinter group Ford Ornery's own religion which maintains Ford Ornery's version is the wrong one. Gain 3 Rivals. |
8 |
39 |
Failed to qualify for Broker (Merchant). |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Became a Army (Army Support) with the new title Private. |
8 |
40 |
Thrown into a brutal ground war |
8 |
43 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |