Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Thrown into a brutal ground war |
1 |
20 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
24 |
Unit is slaughtered in a disastrous battle, for which Fourz blame Fourz's commander. Gain commander as Enemy. |
3 |
24 |
Became a Scholar (Scientist). |
3 |
26 |
An expedition or voyage goes wrong, leaving Fourz stranded in the wilderness. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
29 |
Survived a risky adventure but gained nothing. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Lost eye or limb. Owe 2,500 for medical bills. |
6 |
34 |
Failed to qualify for Merchant Academy. |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
35 |
Fourz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Became a Merchant (Free Trader). |
7 |
36 |
A good deal ensures Fourz is living the high life for a few years. |
8 |
39 |
Voluntarily left Free Trader |
8 |
39 |
Entered Merchant Academy with the Business curriculum. |
8 |
43 |
Graduated. |