Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Nearly killed. Fully recovered. |
2 |
19 |
Became a Scout (Courier). |
2 |
22 |
Perform an exemplary service for the scouts. |
3 |
23 |
Voluntarily left Courier |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Failed to qualify for Artist (Entertainer). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
29 |
Francis Mcarty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Gained a contact. |
6 |
33 |
Continued as Believer (Holy Warrior). |
6 |
35 |
Francis Mcarty secretly provide religious rites for a dying leader or noble, although they do not share Francis Mcarty's faith. Gain an Ally in the family and a Rival who disagrees with Francis Mcarty's choice. |
6 |
37 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
37 |
Continued as Believer (Holy Warrior). |
7 |
40 |
Francis Mcarty aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
44 |
Francis Mcarty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |