Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Frank Holt is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
20 |
Failed to qualify for Surveyor (Scout). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
24 |
Frank Holt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Failed to qualify for Merchant Academy. |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Given advanced training in a specialist field |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Make an unexpected connection outside Frank Holt's normal circles. Gain a Contact. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
A sudden war destroys Frank Holt's trade routes and contacts, forcing Frank Holt to flee that region of space. |
7 |
38 |
Gain rebels as Enemy |
8 |
38 |
Returned to Drifter (Scavenger). |
8 |
42 |
Betrayed by a friend. One of Frank Holt's Contacts or Allies betrays Frank Holt, ending Frank Holt's career. That Contact or Ally becomes a Rival or Enemy. |