Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Frank Rouse run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Journalist (Entertainer). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Rewarded for a successful mission. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Frank Rouse's work ends up coming home with Frank Rouse, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Rogue (Enforcer). |
5 |
34 |
Involved in the planning of an impressive heist. |
5 |
35 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
35 |
Continued as Rogue (Enforcer). |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
39 |
Continued as Rogue (Enforcer). |
7 |
43 |
Betrayed by a friend. One of Frank Rouse's Contacts or Allies betrays Frank Rouse, ending Frank Rouse's career. That Contact or Ally becomes a Rival or Enemy. |